Brain Behavior Institute 2008 - Session 2
Being a Scientist/Explorer/Creator (Theory):
Living (and Learning/Teaching) in Virtuality
- Science is a tool to help one become better at thinking for oneself, at using observations to make one's own stories that motivate new observations that motivate new stories that one shares with others.
- Science education should help people become better at thinking for themselves at ongoing, shared, exploration and creation
- Scientific statments are "stories", not "reality", since there are multiple interpretations of a given set of observations
- Working with summaries of thousands of year of observations without killing inquiry (see also Education: Between Two Cultures)
- "Good" scientific stories (Herbert the blue giraffe?)
- summarize lots of observations
- are "useful"
- motivate new observations/stories
- Observations are stories too
- There are lots of useful things to learn from the virtual, developing the same skills one would otherwise as well as reaching new understandings
- Students (and teachers) need to develop increased sophistication in working between the real and the virtual ... in virtuality
Play with The Game of Life, or work through Langton's Ant. Put your thoughts about it in the on-line forum below. Could you use an exhibit like these, or ideas from them, in your class? How would you need to present it? How does it help (or not help) you in thinking about science and science education? How might it help (or not help) your students? Try out and write about another of Serendip's interactive experiences, and /or locate some other useful interactive experiences on the web.
In preparation for tomorrow, write three sentences or less on what questions you currently have about the brain.