Gaming Panels Snippets of the Fishbowl ideas
Issues in Gaming in the Classroom:
"I am disappointed in the lack of education as it is, I would rather use resources to better the improvement of reading"
"My son spends too much time playing game at home that are non-educational"
"Too many kids in the classroom" Will gaming take away from the personal attention of each child?
"How and to what extent should gaming be involved?"
"Learning and gender difference" ADD? How can we account for learning difference?
Test scores and funding ?
Positives in Gaming:
"Don't you want you kid addicted to learning"
"Could games change identity in a different way? Positive social interactions online" If a students could make decisions online maybe they could use this confidence in making decisions in the "real world" "Shouldn't parents and teachers help to determine boundaries"
I interact with people outside of the school community to learn and connect could this be more useful than gaming
I don't like school, games keep me engaged