By looking at the games we have played at the end of the class and how much everyone enjoyed participating in it, we can definitely say that we have game-playing culture embedded within ourselves.
Our game-playing culture sometimes enables people to experience different gender roles, assess how humans perceive information, and somewhat experience science and technology depending on what types of games are being played. For example, role playing games (non-computer based) enable people to experience gender role playing. Some of the word games or games such as Mafia make it possible for people to experience how they perceive and process information. Generating poem games use a computer algorithm, which involves technology.
The games we played in the class provide a compelling example that shows game-playing is highly involved in gender, information, science and/or technology. It could be coincidental that we could make a connection between the games and GIST. However, this connection definitely shows GIST plays an important role in our lives and our gaming culture is a good example that clearly shows the importance.