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5/13/09
Gambling
as Behavioral Mirror of Action Potentials and Voltage-Gated Channels
Human behavior and physiological
function is built on the premise of action potentials and their proper functioning.
In order for any behavior, active thought, movement, emotional reaction, or a
host of other human acts to occur, an action potential must be fired along an
axon, so as to facilitate, direct, and function in communication between
various neuronal somas. In order for a behavior to occur, this communication
must proceed among many neurons, so as to activate the areas of the brain and
body, and overall nervous system that are necessary and responsible for
physical or mental behavior. Action potentials are only fired when a certain
threshold is reached at the voltage gated channels between which action
potentials and neurotransmitters travel. For the fulfillment of this threshold,
a certain voltage must be reached—even a minutely lesser voltage than threshold
will not suffice to create and fire the action potential. Similarly, in
addictive, psychoactive substance use
disorders , particularly pathological gambling, a behavior must be repeated
to a particular arbitrary frequency or intensity, before consequences are initiated
or established.
Gambling and other addictive
behaviors have long been thought of as having cognitive, behavioral components
contributing to their execution, in addition to strong heritability and more
physiological components. Behavioral aspects of the tendency toward addictive
behaviors in gambling have been explained in part by the somatic marker theory
of decision making. This theory was originally applied to alcoholism and
addictive behaviors in substance use (Verdejo-Garcìa & Bechara, 2009). The
somatic marker theory suggests that somatic markers—defined as “emotions and
feelings that have been connected by learning to anticipated future outcomes of
certain scenarios” (Verdejo-Garcìa & Bechara, 2009)—are internalized, such
that these feelings and emotions are generated in the I-function of a person, and
encourage the person to perform a behavior so as to achieve the expected,
learned outcome or reward (Dretsch & Tipples, 2008).
This behavioral model is applied to
gambling, as the pathological gambling patient population have learned
expectations of situational outcomes that are summoned and triggered by
encounters with cues to these behavioral stimuli (Verdejo-Garcìa & Bechara,
2009). Pathological gambling is defined by a series of criteria, outlined in
the fourth edition of the Diagnostic and Statistical Manual of Mental
Disorders, including constant gambling in which life assets are sacrificed and
financial situation is vastly disrupted. Further, behavioral criteria for
diagnosis are comprised of past failed attempts at abstaining from gambling,
depression, physiologically detrimental results, suicidal thoughts surrounding
gambling behavior and the contemplation or execution of law breaking as a means
by which to pay off gambling debts (Diagnostic and Statistical Manual, 2000).
These behaviors are clearly
destructive, as the very criterion by which they are diagnosed outline the
devastating outcomes in which they result. It seems to follow naturally, then,
that pathological gambling would be explained in a behavioral manner, rather
than a neuro-scientific one. This assumption has validity, as gambling is not
an intrinsic, ever present problem; rather it relies on situational cues and
learned behaviors, in keeping with the somatic marker theory, to instigate
episodes of the behavior. Tendency toward acquiring these learned reactions to
various cues, and toward developing somatic markers in gambling contexts,
however, has been attributed, in part, to these behaviors’ close correlation with
the existence of certain genetic and neurological make-up, which appears to
have hereditary consequences.
Both behavioral and
neuro-scientific research have been examined in tandem in order to draw
conclusions about the linkage between the two in their ability to drive
gambling and addictive behaviors. Dretsch and Tipples (2008) performed a study
in which the Iowa Gambling Test (IGT), one used for research on decision-making
processes, was employed to examine the effects of high load on the working memory
on the function of somatic markers as targets and cues to particular behaviors.
The manipulation of working memory load was accomplished by employing a random
number generator so as to increase the difficulty and unpredictability of the
various IGT tasks and exhibited a detractive effect on decision-making. (Dretsch
& Tipples, 2008). In Clark, et al.’s
(2009) research, behavioral results indicated that losses in a slot machine
task led to a higher propensity to continue to play; neurological data was collected
as well. Event-related potentials in an fMRI were analyzed to find that losses
in which the slot reel stopped proximal to what would have been a winning
outcome led to very different neural activity patterns than if the reel stopped
on an image not near to the image that would have won (Clark, Lawrence, Astley-Jones, Gray, 2009).
The existing literature on
pathological gambling suggests that it is centered on a supposed need to
continue playing, and an insatiable desire to give it one more chance, until,
after an unknowable number of trials, positive feedback is presented in the
form of a win, or a negative outcome, such as major loss, presents further
opportunity to try harder and with greater frequency. This closely mirrors the
process by which action potentials are fired. Voltage thresholds must be
reached exactly or in excess in order for channels to open and allow
neurotransmitters to convey information from neuron to neuron via their axons,
dendrites and axon terminals. It is interesting to note the way in which our
physiologic method for conveying information, regulating the body, expressing
emotion, activating muscle, and performing vital processes so closely resembles
a process that is so completely destructive when it is translated from neuro-scientific
to behavioral in nature. The process by which action potentials fire, in which
voltage increases until something definitive occurs, differs from gambling and
other addictive behavioral disorders in that it is highly stratified and “black
and white.” Either there is a response, or there is none, regardless of the
amount of voltage put into a system without bringing about a response.
Conversly, in addictive behaviors, feedback is constant, until particularly
jarring feedback triggers a more action potential-like response.
Works Cited:
Clark, L.; Lawrence, A.J.;
Astley-Jones, F.; Gray, N. (2009). Gambling near-misses enhance motivation to
gamble and recruit win-related brain circuitry. Neuron, 61(3), 481-490.
Diagnostic
and Statistical Manual of Mental Disorders, Fourth Edition, Text Revision. Washington, DC,
American Psychiatric Association, 2000.
Dretsch, M.N.; Tipples, J.
(2008). Working memory involved in predicting future outcomes based on past
experiences. Brain and Cognition, 66(1), 83-90.
Verdejo-Garcia, A.;
Bechara, A. (2009). A somatic marker theory of addiction. Neuropharmacology,
56, 48-62.
brain and gambling
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