Inquiry approach 3
Goal: to contribute to the ongoing creation and exploration of possibilities
Perception of time/evolution: essential as the parameter underlying emergence
Status of disorganization: the starting point and continuing contributor to exploration
"...we know all atoms to perform all the time a completely disorderly heat motion, which, so to speak, opposes itself to their orderly behavior and does not allow the events that happen between a small number of atoms to enrol themselves according to any recognizable laws. Only in the co-operation of an enormously large number of atoms do statistical laws begin to operate ...All the physical and chemical laws that are known to play an important part in the life of organisms are of this statistical kind; any other kind of lawfulness and orderliness that one might think of is being perpetually disturbed and made inoperative by the unceasing heat motion of the atoms" ... Erwin Schrödinger, What Is Life?, 1944 
Perhaps what's important about the world isn't any particular pattern that the world imperfectly reflects, any primal pattern that it started with or is moving toward. Perhaps the world is instead an ongoing exploration of possible forms of existence, an exploration that both originates and continues to depend on randomness? If so, perhaps it is randomness that yields pattern rather than randomness being something that obscures patterns? And the reason why we see both patterns and disorganization is that without randomness there would be no patterns?
This idea is not so far-fetched as it might seem at first. It actually is random motion that drives, for example, the spreading out of cream in coffee. And it is random motion and interactions that produce pattern in chemical reactions. And the random falling apart of the sun that drives life on the earth . Furthermore, randomness in the form of mutations underpins the diversity of life on the earth is perhaps the best example of the mix of pattern and disorganization that we see all around us.
The idea that the world is about exploration, and hence that randomness rather than pattern is fundamental, also opens some intriguing new questions. Wolfram classified his cellular automata in terms of their differing abilities to create pattern and disorganization. But one might instead ask of them, how good are they at exploring? And would they be better if instead of being fully deterministic systems they incorporated some degree of randomness in their behavior?
This question can be answered with a further useful simplification of the cellular automata phenomena explored by Wolfram. Let's focus attention not on their two dimensional appearance but rather on the successive one-dimensional states they generate. Each of these is a linear array of light and dark patches. If n is the number of elements in the array, then there are 2n possible different arrays. If one is interested in the exploratory abilities of cellular automata, what one wants to know is how many of the 2n possibilities is realized by any given cellular automaton?
One can answer this question by using a modified version of Wolfram's cellular automaton that keeps track of the number of different one dimensional arrays that are generated a nine element array using any of the 256 possible rules discussed earlier. Several points quickly become clear by playing with it, as you can do using the model here  (a summary of findings using this model is available here )...
- Some rules quickly settle into repetition of the same linear array and so don't ever exhibit most of the 2n possible outputs.
- Other rules never successively repeat the same linear array but do eventually begin cycling on a longer period, i.e. they repeat some linear array previously exhibited and from there on repeat a pattern of successive arrays. This is inevitable given an array of fixed length. Since there are only a finite number of possible arrays, the automaton must eventually start repeating itself.
- Most rules settle fairly quickly into either generating repeatedly the same one-dimensional array or into relatively short cycles. Hence most rules do not generate a significant number of the possible states, and are not good explorers.
- A small number of rules are distinctive in the length of their cycles and so in the number of states exhibited. Even these, however, do not generate all possible states from any of the starting conditions we have tested.
there does not exist a single set of rules and initial conditions that will generate all possible linear arrays
The conjecture leads to the interesting suggestion that deterministic systems may be fundamentally limited in their exploratory capacity relative to non-deterministic ones. A linear array of elements in which the state of each element is independently and randomly varied will over time generate all possible linear arrays. That a deterministic cellular automaton won't is reminiscient of the limitations on logical systems first described by Gödel  and to the similar limit on computational systems established by Turing . This observation may also provide a further reason to approach understanding the world not as a problem of locating a basic, primal pattern but rather of understanding (and participating in) the process of exploration and creation.
If making sense of the world involves ongoing exploration/creation, an interesting question is what methods/procedures facilitate that process? Random variation will generate all linear patterns but will take a long time to do it. Will some combination of deterministic and non-deterministic processes do it more rapidly? The answer to that question is yes, as you can find out for yourself using a cellular automata in which you can introduce varying amounts of randomness  into the otherwise deterministic system. In this case, one can add to the cellular automaton varying amounts of indeterminacy (randomness) and see whether that enhances their exploratory capacity and whether there is some optimal level of indeterminacy that does so in different cases.
Deterministic systems, as exemplified by Wolfram's analysis of cellular automata, have enormous generative power, including the ability to generate stastically random patterns. And there is clearly explanatory power in presuming deterministic systems as a foundation for inquiry. At the same time, deterministic systems are clearly limited in their generative capabilities (see also Chaitin ). Non-deterministic emergence, in which randomness is inherent in the universe, would yield phenomena difficult to make sense of using forms of inquiry that start from a presumption that randomness is itself a by-product of deterministic emergence. Accepting genuine randomness as a significant causal element in its own right may in this case be a more effective perspective for inquiry.
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