Game Theory
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Overview of the Activity:
- Play a version of The Prisoner's Dilemma as described below.
- Imagine playing this with your own students within the initial days of class.
- Then answer the questions at the end of this webpage in the Forum below.
Rules of the Game:
- One round occurs when each player chooses a cooperate or compete card, places it face down and then turns it over at the same time as their opponent.
- Score the round as directed below (See Scoring).
- Play an unlimited number of rounds and keep score of each round. The game manager/teacher will tell you when to stop.
- Play another trial against a different opponent.
- Discuss after 2-3 trials.
Scoring:
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Both players cooperate = Both recieve $3
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Both players compete = Both are recieve $1
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You cooperate and other player competes = You recieve $0, the other player recieves $5
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You compete and the other player cooperates = You recieve $5, the other player recieves $0
Or Play a version of this called "The Prisoner's Dilemma" online at Serendip:
- Click -Here- to start
Find out what's so important about this game form "Chaos, cheating and cooperation: potential solutions to the Prisoner's Dilemma" by Björn Brembs.
More about Prisoner's Dilemma on Serendip
Final Questions: (Discuss in small groups and then answer as a group or individually in the Forum below).
- What can we learn about classroom dynamics from this game?
- What can students learn about school from this game? Is school a game to them?
- Does this game model or reflect the interactions and rewards of your classroom? ...any classroom?
- Would it even be useful to model a classroom after a non-zero sum game? How? and what would it take to make your classroom work as a non-zero sum game?
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